I wanted to really have the Island sort of influence appear throughout the game. I also had Dajhail and Kaede make a few songs for me as well which I liked a lot! The song playing when you get the Ancangers with Amelia / Neil is Dajs song, and the main battle theme is Kaedes. Team member wise, I asked people if they wanted to be NPCs, and had some do different effects if you hire them. At first, it was just my own designs but I got TFT to help design a bunch of monsters and they ended up being a whole lot more creative and interesting so I based my later enemy sprites off of those. As far as enemy designs, you can see from the start of the game to the end of the game how different the designs are. Soon I stopped caring about color restraints and then decided to just go all out and revamp them in my style. Graphically, it started out directly from FF1 but I strayed from that when I saw MSX Final Fantasys graphics and started shading the classes a bit. Having a party of only those 2 at the end felt less interesting to me than having them pick their own 4 classes, it's why I wasn't a fan of FF3's Ninja/Sage classes either. If you go back a few blog posts in Paradise Blue, you'll see me talk about the things that I didn't get to add, and 2 "Final Classes" (Angel Knight and Phoenix Knight) were those 2. Dragoon was a class I would have wanted, but I felt I didn't have enough to go with skill wise on that and the Jump command was such a pain to code that i removed it. A fair amount of the project was making the battle system and class system work together, and a number of classes got added or removed depending on how I felt about it. Quickly, FF5s class based system was added. The game was initially based around FF1s Class selection system for 4 characters. I was torn between making Azulea and this, and Paradise Blue ended up going from a small side project to the main project. This was a passion project made from back when I was still in university, and really enjoyed working on an old school style project. I missed the actual date, but it still has been 10 years since I released Paradise Blue! Paradise Blue was an interesting project to work on, and possibly the biggest one I've had so far! I've thankful for all the nice reviews and comments and people who enjoyed the game.
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